Burning Man 2008

September 1st, 2008

I’ve attended Burning Man so many times, I’ve lost count. Looking back at my photos, I see I made the pilgrimage to Black Rock City in 97, 98, 99, 00, 01, 03, 04, 07, and 08…making it 9 times.

So, how was it this year? An strange mix of super-cool and super-lame.


The other city of earthly delights.

Good: The Burners

I met all sorts of really groovy people from all over the country and the world. My block, between 7:00 and 7:30 on Impala (or “I”) was full of great neighbors. Young, old, and middle-aged from a very diverse background. Through happenstance, I was situated within a hot spot of gourmands with decked-out camp kitchens. I never ate so much fine food while camping. In particular, Levi and Ted’s elk burgers were out of this world. Kelly and Jen’s rice stir fry was excellent. Alex, Stephanie, and Suzy’s breakfasts, snacks, and mixed drinks were top notch. And then there were the camp hobbies. Croquet, cribbage, cards, glow stick art, frisbee, various forms of (ahem) smoking, body paint, and so on.


Center Camp in the early a.m.

Bad: The Burners

There are always a few yahoos and jerks at Burning Man. With 50,000 attendees, it’s bound to happen. This year, however, I was either more sensitive to their presence or they were represented in slightly greater numbers. Who were these people? The bitchy, the rude, the unfriendly, the unappreciative. The Playa is the wrong place to bring a rotten attitude. Even if you had a suck-ass night, deal with it and appreciate the new day. Most Burners get it and do just that.


The Man knows he’s going to burn to ash - but he stays happy!

Good: Ignoring the Universal Theme

In recent years, Larry Harvey and the Burning Man organizers have attempted to stamp a universal “theme” on the event. In 2008, it was all about the “American Dream.” Luckily, most people just plain ignored it. Yes, there were a few more American flags and a few more anti-capitalist messages posted here and there, but for the most part you couldn’t even guess what the theme was. After all, why should there be a mandated theme at an event that is supposed to be all about self-expression? It should be a tabula rasa - a blank slate. Bring what you will.


The ultimate blank canvas.

Bad: Arts Cars

The art cars were represented in high numbers and with dizzying diversity. Sadly, they are no longer part of the Playa’s unpredictable taxi service. There have always been small art cars that were just big enough to carry the builders. However, the multi-seat units, such as mobile bars, were designed to randomly pick up strangers and ferry them to far flung parts of the city. It was the perfect way to meet people and visit areas you might have missed by foot or bike. In 2008, the multi-seat art cars were seemingly used as private party barges for the lazy. If you weren’t personal friends with the builders, there was no access (hence, the “rude” and the “unfriendly”). At the same time, the friendlier vehicles were so jammed packed, you could rarely gain access.


A glowing fuzzy bus prepares to take off.

Good: Mega-Art

Once again, there were several stunning pieces of mega-art. A full-scale skyscraper shell was erected to the Man’s left. I can’t even imagine how many semi-truck loads it took to get all the material out there. Rumor has it that the price tag approached a million dollars. Being constructed out of huge steel beams, the poor suckers will have to dissemble it. I also appreciated to oversized hummer with 15 foot tires and a plywood body bigger than 4 school buses.


One structure that shall not burn.

Bad: Dead Esplanade

The Esplanade consisted almost wholly of empty raves. There were two or three filled with dancers, but most looked like abandoned ghost towns. What’s the point? There were a few multi-media stations, where old movies were played, but why watch TV on the Playa? (Admittedly, I did enjoy Image Node’s experimental video.) Aside from the Thunderdome, Playa Putt-Putt, the roller rink, the self-serve tightrope camp, God phone, Black Rock ATM, and the audio/video isolation/hallucination cube, there was practically nothing participatory or interactive.


The burning picket fence - perfect for marshmellows.

Good: Mobile Aid

Gifting, thankfully, has faded away. People are no longer handing out cheap trinkets. Nevertheless, the gifting has evolved to mobile aid. This consisted of individuals or small groups that roved the Playa, searching for Burners that looked like they could use a drink, a piece of candy, or a snack. Sometimes their timing was quite good and unexpected. One night, deep in the empty Playa, three mobile aid-ers came across me and offered me electrolyte water and chewing gum. It certainly hit the spot and got my spirits up. Another night, an individual picked me from a crowd and offered a double-shot of Tequila. Very nice (although it didn’t mix so well with the Tecate beer, gin and tonics, and white Russians I had earlier - I told you there was an endless number of bars!). Of course, there was the good, ol’ remote control car delivering guacamole and chips.

Bad: Non-Participation

Burning Man has always heralded participation. Sure, there have always been gawkers and voyeurs who are only there to watch, but those who wanted to participate this year were left a short. The majority of “theme camps” were little more than poorly-decorated open bars. The various art installations were mostly static. There were few places where you could jump in and create art, manufacture crafts, produce music, or provide the physical manpower to make an installation come alive. Yes, there is a Burning Man schedule that listed all sorts of programmed participatory events, such as the “Critical Tits” ride. But, those events were generally short and required that you constantly check your watch and planned for locomotion to the event site. What I missed were the self-service participation camps and installations that were essentially open 12 to 24 hours a day. There were a few, such as Picasso Camp (where you could add your artwork to a constantly evolving mural), giant swing camp, and giant wooden ball-in-maze game camp, but not nearly as many as there were in the past.

Was my little camp site participatory? Yes. I painted Playa mud portraits once again. Visitors had to model for their artwork.


When there’s nothing left to do, climb something dangerous!

Good: Porta-Pottys

Porta-pottys were on every street corner and were absolutely immaculate this year. ‘Nuff said.

Bad: Messed-Up Playa

The fates left the Playa is horrible shape this year. There was a huge amount of dust. It was difficult to ride a bike during the day, and almost impossible at night. The dust also made for a 4-hour white-out on Saturday night, which delayed and hastened the burning of the Man. I feel sorry for all the fire performers, whose practiced routines were summarily cancelled at the last second.


The only Playa-proof vehicle - the 8-legged mechanical spider ATV.

Good: The Temple

For the past several years, a temple has been built behind the Man. This is summarily burned on Sunday night as a gift for those staying a little longer at the event. What’s amazing is that the temple has evolved into a living wake for lost loved ones, a place to cast aside regrets, and a forge to destroy crippling emotions. Thousands of people write notes, poems, and odes on the intricate scrap wood walls and in the process vent, purge, and let go of those things in their lives that are deeply personal. It’s a very sad place. One can’t help but get a little teary reading the exclamations, apologies, and eulogies.


A lost loved one.

Conclusion

Will I make it to 10 years? Maybe not. While watching the Man exploding in all his fiery glory, a little switch in my head clicked over to “done.” Burning Man has been very influential to my life and my art, but nothing is indefinite. In fact, word has it that the event is moving onto private land next year and will thereby become permanent. I fear this will lead to a permanent infrastructure, a larger and larger paid staff, and a streamlining that will produce a Disneyland for naughty adults. What will I did instead? I’m thinking the Maker Faire and Tiki Oasis. I’ll let you know.


Is it really the end?

PSISF 2008: Day 3

September 1st, 2008

Saturday consisted of a 6-hour view-a-thon in the film market lounge, plus one show at the theater. I managed to squeeze in 97 films during my short trip to the festival. A new record. It’s a bit of a blur now, so I’ll be reading over my notes as the 2009 Dam Short Film Festival draws near.

PSISF 2008: Day 2

August 23rd, 2008


A Palm Springs kind of day.

I spent Friday splitting my time between films at the Camelot Theaters, historic home of the festival, and cranking through films at the Film Market. Either I’m getting old and jaded or the majority of short films are still 10 to 20% too long. Even the good ones. There were only a handful that felt the correct length and that no constructive changes could be made to edit. Most of the programmed films were solid, but not spectacular. The exceptions would be “Chief,” an excellent tale of a Somoan in exile in Hawaii who struggles with his dark past, and “Struck,” a super-cute and well-made piece that follows a poor man who falls in love at first sight. There were a few stinkers in the “Idiot Proof” comedy block, especially the very foul “Head”; what made the selection commitee think that was worth anything more than a quick trip to a incinerator, I’ll never know.

PSISF 2008: Day 1

August 22nd, 2008

The Palm Springs International Short Fest remains the largest short film festival in this hemisphere. Not only does it screen 300+ shorts and have 300+ filmmakers attend, but it hosts 2000+ short films in their film market. In other words, it’s a great place to scout for this year’s quality short film work.


PSISF - Feel the glow.

I caught the opening night screening of award-winning films, including the Sundance Grand Prize winner “Sikumi.” My favorite was “Manon of the Asphalt,” which was a lyrical and moving piece showing the final thoughts of a woman dying after a traffic accident. An opening night party followed at the Hilton Hotel, headquarters for the event. There was very healthy attendance and many friendly filmmakers. I had the chance to talk to directors from New York, San Francisco, and Dublin, Ireland. The Dublin man was a hoot, having literally gone up to every person at the party with an Industry Pass, tapped them on the shoulder, asked them “Who are you?”, and proceeded to regail them tales about his brilliance. He’ll fit right in with Hollywood, no doubt, which has always been the “Land of the Self-Obsessed.”


Get your mingle on.

“Clone Wars”: Geopolitics for Idiots

August 15th, 2008

Before you jump to conclusions, I have to say that I am a “Star Wars” fan. Like many Generation X’ers, the original films inspired me to go into film and animation. That said, I have become increasing disillusioned by the newest spat of Star Wars work. “Clone Wars” is no exception. It’s not the beautiful concept art or the fantastic visual effects. It’s the writing - the horrid, horrid writing.


Clones are people too.

In “Clone Wars,” the Proto-Empire agents are bumbling, the robots are downright daft, the Jedi are smug rock stars, the clones are indentured slaves whose blood makes excellent tank grease. To make the situation more unbearable, brand new characters are thrown into the mix. Anakin gets a Padawan (think jailbait apprentice), whose snotty one-liners are right at home on Disney TV. Then there’s Jabba the Hutt’s stereotypically gay uncle. That’s right - he has an effeminate Southern accent and wears face paint and feathers. (What is with Lucas and stereotype characters?) Last, there’s Jabba’s son. Yes, he’s about a foot long and looks like and Anime baby. And it’s oh so cute when the Jedi call him “Stinky.”

And, yes, the plot revolves around Stinky. The Evil Proto-Empire kidnaps Stinky and tries to frame the Jedi. They hope to align Jabba with the Proto-Empire, thereby preventing the Jedi from moving equipment and men into various war zones (or is that “zones of conflict”?). Is Jabba really so powerful as to require such trickery? He has a handful of henchmen and a few sexy dancing girls with brain protuberances. Jabba can barely move, being rather corpulent and possibly high on illicit drugs. Couldn’t the Jedi, or the Proto-Empire, just snuff him out with a few star cruisers? How in the heck can Jabba’s mob control shipping lanes in space? The last time I checked, space was huge. For that matter, isn’t Jabba clever enough to figure out the ruse? There’s tons of technology in the Star Wars realm - some of it must be good for surveillance. A gumshoe from 1942 could have unraveled the plot with little more than the trenchcoat on his back.

Anyhoo, the Jedi find themselves fighting before, during, and after they rescue Stinky. (Yoda tasked them to this, but was too lazy to help out.) They fight endless hoards to retarded driods. There are the skinny, chicken-ish ones, the muscle-ly, big-torso types, the bug-like critters, and the expensive rolling stock with force fields. Is the Proto-Empire slash Trade Guild so strapped for cash that they can’t come up with a few hack-proof droids? And why are the only decent AI chips to be found in old R2 and gibbering protocol units? Can’t they strap guns on those guys? For that matter, have they forgotten to invent carpet bombing and long-range missiles? What about Mustard Gas and Agent Orange? The Proto-Empire puppet masters are Evil, aren’t they? Why not go for it? They probably control the press anyway.

The Jedi aren’t much better at war tactics. Sure, they got a good deal on clones. For being so enlightened, however, they send them into the fray without decent armor, tactical training, or basic survival supplies. Maybe clones are cheaper than battle droids, and a little smarter. But then you’d think the Evil dudes would use the clones and the Good guys would use the droids. That is, unless the clones have no souls. Do the Jedi not feel the clones’ pain as they are perfunctorily snuffed out? They’re standing right next to them, for God’s sake. They can feel a planet go “boom” a thousand parsecs away, but feel nothing for these guys. True, in “Clone Wars,” they pass words of thanks and encouragement, but in the end the Jedi shrug off the losses. Even when a Jedi battle cruiser gets creamed, sending the ship’s non-clone crew to a fiery hell, Obi can only quip some one-liner about how their plans may have to change. Tee-hee. Is it time for tea yet?

Has George Lucas ever read a history book or skimmed an editorial on world events? It seems that his current grasp of warfare and geopolitics is at the level of a first-grader fighting over Legos. And I say George because the film’s director admitted that Mister Lucas always gets his way when it comes to story plots and points. The Star Wars universe is endlessly interesting and has great potential for a penultimate struggle between Good and Evil. Unfortunately, “Clone Wars” just doesn’t provide grist for the galactic mill.

SIGGRAPH 2008: Day 4

August 15th, 2008

Thursday, I took a detour and spent some time in Long Beach. (Secret mission - perhaps more on that at a later date.) Long Beach hosts some nifty oil rigs right offshore. Only these rigs were made into artificial islands that look like they came from a 60’s Bond film. Who could oppose offshore drilling with such cool modern mega-art?


No, Mister Bond, I want you to die.

I made it back to SIGGRAPH in time to catch two more Computer Animation Theater programs. I was sad to see that a number of the shorts from a different program were repeated. SIGGRAPH easily receives 1000 submissions a year - why repeat so many films? I have no doubt there were many fine pieces that were turned down completely. Of the bunch, however, the visual effects from “Dai Nipponjin” were astounding. It’s hard to describe, but imagine a photoreal, mutated, 10-story giant fighting all manner of weird-ass creatures in some downtown Japanese city. I can’t wait for that one to reach the theaters! “Marin” was also an incredible 3D short - absolutely beautiful stylized design. The WTF Award Of The Year goes to Bjork’s “Wanderlust” video. All the words in the English dictionary can’t properly describe that one. I’d suggest looking for it on Youtube. The second program was a sneak screening of “Clone Wars.” For George’s latest spectacle, I shall save my fury for a separate post.

SIGGRAPH 2008: Day 3

August 14th, 2008

I spent most of Wednesday catching Talks and re-navigating the exhibition hall. As for the Talks, they covered such topics as “Madagascar 2″ cloud generation, “Mummy 3″ avalanche effects, “Wall-E” crowd texturing and control, “Cloverfield” monster development, and “Iron Man” 3D suit creation. I loved hearing about the quick-and-dirty compositing effects on “Cloverfield.” Damn the purist techniques - so long as it meets the deadline and looks killer, who cares what exactly was done. Also, it was great to hear that most of the motion tracking was done by sheer, brute-force keyframing. Techniques after my own heart. While the “Iron Man” team didn’t get too specific about their metal shaders, they did mention writing custom anisotropic functions and adding the ability to fade in scratch detail when the camera approached for close-ups. Of course, the end results were close to flawless. Although they had BRDF data on the actual suit materials, they went for the artistic approach of matching the visual look.


(Left) Real (Right) Almost real.

Nothing new caught my eye at the exhibition. Yes, software and hardware was a little slicker and a little faster, but nothing really was astounding or revolutionary. There were a number of 3D (stereoscopic) display systems, however, which were indicative of the new burst of interest in steroscopic entertainment. There was one mesmerizing item in the New Tech Demo area off to one side: A 3 foot robot that reacted to your presence and did a pretty good job of indicating pleasant ambivilance or annoyed warriness. (Unfortunately, I didn’t note the developer’s name).


You monkey-like creatures amuse my silicon brain.

SIGGRAPH 2008: Day 2

August 13th, 2008

I checked into the Millennium Biltmore, which is one of your grand old hotels full of marble, carved pillars, huge lobbies, and friendly valets around every corner. They just don’t make them like they used to. Even the guadiest Las Vegas casino seems simple when compared to old-school architectural detail.


You need a fire truck ladder to reach the side hall ceiling.

Hit the exhibition hall floor. It was a scaled down from the previous year. A few large vendors were missing. There was very little swag to be had. The recession has definitely affected the event. The organizers inserted the Art Gallery and Emerging Technologies sections into the hall as if they were plugging up the gaps. In terms of technology, there were your now-common 3D printers, latest software releases, mysterious IT network devices, and the next generation of digitizing and motion capture equipment. The days of ping pong balls stuck on black clothing is giving way to wireless smart rigs that allow much more freedom to the performers. One rig that had a certain brutish, make-it-in-your-garage charm was a spherical photo capture device made by a company called Aguru. Seeing it gave me Burning Man flashbacks and I half-expected the crowd to start rolling it down the aisle while whooping it up wildly.


It only took three trips to Home Depot.

Speaking of Emerging Technologies, few of the featured devices and contraptions seemed to have any practical application in the real world. Nevertheless, they were all intriguing in their creativity. My favorite was a haptic system created by Koji-Lab. A table-top monitor featured computer graphics of ants and bugs crawling around. You placed a long glove on your left arm and set your palm on the table. The insects automatically crawled over to you and proceeded straight up your arm. The glove gave the haptic sensation of creepy little insect feet on your skin. Raise your arm, and they would change direction. Shake your hand, and they would fall off and reappear on the monitor. The cockroaches were particularly convincing!


Creepy but fun!

There were a few new features this year, such as the Geek Bar, where you could grab a beer or other adult libation and watch up to 8 classes via headphones and remote projection monitors. A multi-tasking dream! Of course, there was the standard sight of laptop warriors hunkered down against every available wall. I’m not sure what is so important that it requires lugging around equipment to the point of spinal injury, but there you go.


I like this recycle bin. It speaks to me of the futility of man.

I caught a few Talks and Tech Talks, including an expose of the FBX format (insert ooo’s and aww’s here) and behind-the-scenes on “Prince Caspian.” MPC managed to get their lion renders down to 4 hours per frame. Not bad. After that, I caught a Computer Animation Festival screening at the Nokia Theater next door to the Staples Center. A very nice facility, but the security checks were one-step short of LAX. Was a terrorist really going to blow up 1000 of the world’s most important 3D nerds? Would that really wreck our economy and send the rest of us into deep despair? As for the films, there was the typical mixed bag. I was disappointed to see some mediocre 2D animation such as “Barenbraut.” Why was it there? What aspect of computer animation and graphics did it demonstrate? Nothing as far as I could see. (There was a strange bent toward German animation this year. Go figure.) The best of the bunch - hands down - was the “Salmon Dance” music video for the Chemical Brothers. Gorgeous rapping 3D fish. “Chump and Clump” also has some very funny character animation. “Our Wonderful Nature” was hilarious and had the best send-up of “The Matrix” ever. Period.


Nokia Theater. Large scale branding at its best.

Yes, there are parties every night. On Tuesday, SoftImage held their event at Club 740. Multiple DJs with good ol’ thumpa-thumpa club tunes. Rumors had it that Vanilla Ice was going to take the stage to help announce SoftImage’s Ice software, but I fizzled out and left before he was to show. I’ll ask some eyewitnesses and let you know. UPDATE: The rumors were true! Here’s a Youtube video.


Before the go-go dancers got going-going.

SIGGRAPH 2008: Day 1

August 11th, 2008

I drove into L.A. a little late today, so I wasn’t able to check into the convention. However, I arrived just in time to attend the Autodesk Users Group Meeting / Mega-Party. This year, the shindig was held at the Shrine Auditorium, old home of the Academy Awards. It was much better organized than last year, with no wait to get in. The speakers, on the other hand, were a little less polished and made people restless in their seats. Thankfully, there were some fine and exciting demos. Mudbox 2009 wowed everyone with real-time interactive texture bitmap rubbing, HDRI lighting, and ambient occlusion. The Mudbox demonstrator tossed 17 million polygons around on screen on the newest HP workstation. The stereoscopic work of Dreamworks was also very impressive and led to the handing out Dolby 3D glasses to the entire audience of several thousand. 3D sneak peeks of “Kung Fu Panda” and “Monsters vs. Aliens” were screened. Perhaps the coolest thing going was Maya 2009, which has built-in stereoscopic tools. You can look at your stereoscopic scene in Maya with 3D glasses to get the 3D effect right on your desktop!


The scene from the 2nd floor balcony.

The mega-party was held in the Shrine Auditorium back hall. There were plenty of good eats, open bars, and “Mad Max” fashion models in fur and leather standing staticly on podiums. Yet again, the huge dance floor lacked dancing (at least the first hour). Such is SIGGRAPH.


Beware the Autodesk horned muse. She sees your every move.

2nd Edition

August 5th, 2008

Okay… I finally managed to get a few tasks out of the way and am ready to blog once again. My writing has been tied up with the 2nd Edition of “Advanced Maya Texturing and Lighting,” which is now available at Amazon. Just click the image below. The book has been expanded to 500 pages and is updated for Maya 8.5 and 2008.

I’ll be blogging SIGGRAPH, Palm Springs International Festival of Short Films, and Burning Man is the following weeks, so stay tuned.