PSIFSF 2007: Day 1

August 25th, 2007

On the road again…

I drove down to Palm Springs this morning, taking state routes the entire way. Hilly, twisty, turny, bumpy, two-lane roads and straight-as-an-arrow-for-50-miles two-lane roads. I love it. The great thing about driving across the U.S. is the vast, empty space between little, funky towns. Whoever’s worried about overpopulation in the states has never driven across them. Scenic beauty to boot. The kind of beauty that will kill you, however. Three days in the Southwest desert without supplies and your dead as a doornail…which I assume is very, very dead.

Road
The perfect place for an alien abduction.

The Festival

The Palm Springs International Festival of Short Films not only has the world’s longest festival name, but it also screens 300 short films over seven days. I’ve been traveling to the event for the last couple of years so that I may troll for films. The best of the lot gets selected to play the Dam Short Film Festival (which I run). Last year, I watched close to 70 shorts. This year, I’ll try to break my record.

Palm Theater
Watch ‘em until your eyeballs melt.

Zoso

Like every good film festival, Palm Springs hosts a party each night. For Friday evening, BANDIT threw a shindig at Hotel Zoso. I forget what BANDIT does, but I’m sure it’s something to do with filmmaking. Much loud mingling ensued in the dead heat of the night. And Palm Springs is truly International, with filmmakers flying in from all corners of the globe.

Mingle
Food, beer, girls with accents…

Upcoming Trips

August 18th, 2007

I haven’t posted for a few days because I’ve been busy getting mundane stuff out of the way in anticipation of several trips. I’ll be at the Palm Springs International Fetsival of Short Films from August 24th-26th. It’s the largest short film festival in North America. I’ll also be at Burning Man from August 29th-September 2. Burning Man is a super-surreal arts festival in the middle of the Black Rock Desert in Nevada (think Hieronymus Bosch paintings). I’ll blog both events. Palm Springs - during the trip. Burning Man - directly after.

One interesting quality of Burning Man is its enforced lack of commerce. Nothing can be sold. There are no T-shirts or postcards. You can’t buy supplies. If there’s something you need, like food and water, you bring it with you. There is an economy, but it’ based on barter and “gifting.” Need some duct tape? I’ll trade you for a half bottle of Jack. If you meet somebody you like or you think is cool, you can “gift” an item. Most often the gifts are hand-made souvenirs. This year, I made some shell necklaces that represent the Burning Man effigy.

Burning Man Necklace
Who said hot glue guns aren’t manly?
I have the hot glue burns to prove it.

What do people do at Burning Man? Anything that has to do with art…and I mean anything…every art form represented. Plus, there are numerous art installations that run the gambit from serious to the absurd. Me - I plan to paint playa mud portraits of people. I’ll post a few when I get back.

Victoria Step 3

August 11th, 2007

Getting closer…

Vistoria 3

Here’s the Painter brush I use almost exclusively…

Painter Brush

It’s a Circular, Soft Cover Acrylic with super-low Opacity and Resat with no Bleed. Feels very much like real acrylic to me. The main advantage, of course, is that the paint never really dries. The only other brush I use is a standard Smudge Blender. That’s it. I might as well delete the other hundred brushes since I never use them.

SIGGRAPH 2007: Day 5

August 10th, 2007

“Drat, More Rats!”

Another fine group of sketches by the “Ratatouille” group. New developments included an interactive character collision system that allowed animators to apply primitive deformers that would squish the character as if it were a soft body. The squishiness was controlled by weight maps. This allowed the rats’ bellies to lie realistically on the floor or have their hands press into their own flesh. Water was also improved by staying away from clumpy metaball calculations, and instead generating solid mesh surfaces from particle positions. Brad Bird requested more realistic water, and he got it. In addition, Massive was tweaked to create hoards of rat crowds, yet allow animators to refine animation after the simulations had been run. It’s great to see 3rd party software built upon. It gives 3d newcomers a chance to at least be familiar with the basic way the software functions.

Animation Theater Wrap

I managed to see around 75% of all the Animation Theater films. Of them, “Tournis” was by far the most annoying. It wasn’t so much the 360 degree camera lens they used or the inventive compositing; rather, it was the soundtrack that gave me a headache. What was that, the yelping of an ill dog? Of the games and Fx entries, “Lost Odyssey Opening Cinematics” was astounding on all levels of design and execution. Of course, the storm / sinking ship sequence of “300″ makes my jaw drop every time. “Arthur and the Invisibles” was very lush and had some fine-looking skin.

Missed

It’s impossible to see everything at Siggraph. Too much is overlapping. Here are a few things I wished I could’ve squeezed in:

“Transformers: Giant Frickin’ Robots” (the title says it all)
Dreamworks Party (Had a phone invite but didn’t know the location)
Pixar Renderman poster handout (well, I had one, but manged to lose it)

Siggraph Suggestions

I attend to Siggraph every 2 to 3 years. This trip has been the most thorough of all my visits. Based on that, here are a few tips of advice for future attendees:

1) Book your hotel early. They fill up fast.

2) Register for parties early. Software venders will usually post registration forms on their websites.

3) Wear the most comfortable shoes known to mankind. You will walk miles and miles around the convention hall. If you shoes suck, bring bandaids and corn pads.

4) Bring handouts. Business cards are a must. Examples of work on DVD can’t hurt. I gave away around 80 DVDs that had a few of my short films. That said, there isn’t really any place to set out postcards, fliers, or other home-grown swag (unless your company bought booth space). Compared to your average film festival, self-promotion is not encouraged. If Siggraph ran like Sundance, the walls would be slathered with thousands of posters.

5) Bring a notepad. If you want to the remember details of a course, write it down. Video cameras are a no-no.

6) Bring your own bottled water. No sense buying $3 convention water. (I wish I owned all the mini-Starbucks at the San Diego Convention Center.)

7) Bring earplugs. Some party are still too loud.

Pass
Siggraph pass, beat to hell and stuffed full of business cards

The Road Home

That’s That. Back to Las Vegas and my other pursuits. I’ll post every few days with my latest animation, film festival, or painting news.

Baker
Baker, CA and the World’s Tallest Thermometer

SIGGRAPH 2007: Day 4

August 9th, 2007

Motion Portrait

Silicon Studio presented a brand new piece of software that can convert a single digital photo into a rigged 2D facial animation system with a full range of expressions, eye movement, and fairly substantial head turns. They had me pose for a quick photo, and within seconds they had a photoreal avatar that was looking about, making funny faces, and sneezing! I just about died laughing. A super-cool tool that will no doubt find its way into web animation. As a bonus, the software can take any photo and make it come alive. For example, they used pictures of an Easter Island stone head, a cat, and an anime girl.

Avatar Lee
The author as an avatar, upper left.

ZBrush 3

Alright, I’m revising my opinion about ZBrush. I hated the 2 1/2 D canvas interface with version 2. However, version 3 has gone full-on 3D and behaves more like a standard 3D program. It all makes for a good workflow. And, of course, the sculpting brushes have gotten more powerful.

Animation Theater with 4K

A special session of the Theater featured 4K projects with 4K projection, including a short film by Peter Jackson. It looked as good as 35mm, but without the grain, scratches, or dust. There was a tiny bit of stairstepping on thin, diagonal, high-contrast lines. However, those artifacts would be hard for the average person to spot. Without a doubt, motion picture film is pretty much dead as soon as digital delivery formats are agreed upon by studios and theaters. By the way, Peter Jackson’s film was shot with the new “Red” camera. Very sweet indeed.

Projectors
The invasion has begun: Insanely large high-def projectors

Book Signings

I participated in two author appearances. One with Wiley & Sons / Sybex and one with the Breakpoint bookstore. Only a few Maya groupies showed up, I’m afraid to say. The CS author who wrote about three-dimensional information ordering has a cult following - the lucky bastard. Nonetheless, Beakpoint did sell all the copies of both my books, which is always a good thing.

Contributor Reception

Perhaps the best party of the conference was the one created for the thousand or two contributors. It was held in a little peninsula park a block from the Marriott. There was so much food that you were given a map to all the food stations at the entry. Tables were set up along the ocean, so it was super-nice to sit, watch the sunset, and enjoy the cool breeze. They even threw in a precision performance by four vintage WWII fighter-trainers. I assume Siggraph arranged for the aerial show - otherwise the goverment was spraying the world’s top computer jockeys with some experimental chemical (”Damn those geeks and their precious iPhones and knowledge of Linux!”). I sat down at a table alone, and became the anchor for a group of individuals who had arrived on their own. A computer science professor from Belgium, and game programmer from Sweden, a student from Japan, a research associate from IBM, a Photoshop master from Seattle, and an experimental video artist from New York filled the seats. The IBM man had constructed a stereo microscope from scrap video camera parts and was working the eTech show. The Photoshop master, Barry Scharf, was also a fine artist who has paintings hanging at the Los Angeles County Museum. An interesting bunch. That’s the great thing about the event - it’s very easy to talk to just about anyone.

Contributor Party
Down by the ocean…

SoftImage House of Blues Party

Here’s a party that was the exact opposite of the Contributor Reception. It was the loud. Loud enough to make your ears bleed with techno of some type pounding the very foundation of the building. There were go-go dancers in fur boots gyrating the voyeurs sitting in balcony seats. Siggraph attendees were also dancing - so close to the speakers that I was afraid their heads would explode. Of course, there was a painfully-long line to get in. Once you were in, it was difficult just to walk down the hall for all the people who you could barely see because the lights were restricted to a “horror film” theme. Not that I don’t like that environment (I’ve done my share of dancing to trance music in the early a.m.) - I only wish the music was a few hundred decibels lower and I didn’t need a flashlight to find the bar.

Go-Go
“When Programmers Go Wild”

Pics

Here are those, ahem, pics I promised yesterday. I feel so dirty…

Babes
Left: Sketch babe guarded by men in white shirts at Sony booth
Right: Motion capture babe at rest (stalked by garbage can and man)

SIGGRAPH 2007: Day 3

August 8th, 2007

Exhibition Hall

The exhibition hall opened today to a mad rush of attendees. Several hundred booths were filled with software companies, hardware vendors, studios, book sellers, and schools. The first task, of course, is to keep an eye out for swag. Swag - as in promotional giveaways, which can range from pens, to playing cards, to toys, blinking lights, mint tins, buttons, Chapstick, bags, stickers, CDs, DVDs, demo software, and all manner of odd stuff. Some studios are famous for fine swag, such as Pixar. Others, with smaller budgets, have a bowl of hard candy. Of course, it’s all about the technology! Everywhere you look, there’s a demo of the latest and greatest must-have thing.

Exhibition Hall
The Autodesk mega-booth keeps a watchful eye
over the slightly wimpier SoftImage structure.

Yes, but are there “Booth Babes”?

Some conventions, which will remain unnamed, have been notorious for adding “booth babes” to their displays. These young women are scantily clad and know little about the products available. They are, of course, eye candy for all the men. Siggraph, like these events, is mostly male (perhaps as much as 80%). However, the organizers have not stooped to a low level. Instead, one can find the more dignified “Sketch Babes” and “Moton Capture Babes.” Sketch babes pose for drawing sessions for prospective students or prospective employees at booths that provide drawing tables. Motion capture babes dress up in leotards with ping-pong balls stuck to them and prance about little sets. (I will try to get a photo later without getting slapped.)

Solid Printing

I was most impressed by the advances in solid printing (that is, 3D printing). Costs have fallen drastically and you can now buy such a machine for as little as $15,000. Still a chunk of change, but it’s a move in the right direction. With such a printer, you can quickly prototype just about anything out of solid ABS plastic or similar “binder.” Some will even integrate color into the prototype, such as the ZPrinter 450. The prototype can be very intricate and can include permanently set, functional gears, or extremely thin cloth-like layers. It’s perfect for engineering products or creating maquettes for special effect purposes. Someday, solid printers will become cheap enough for the average joe to own one. I can’t wait!

Solid Printing
Solid, like a 3D print job.

“Uncanny Valley”

This panel was absolutely fascinating to me. It explored the theory of the “uncanny valley” and recent research into its existence. The “uncanny valley” refers to a robotic, synthetic, or computer-generated human that is close to convincing, but nevertheless appears creepy and unlikeable. The theory goes that the more human-like the artificial person is, the more the real person is empathetic towards it - that is, until the difference is very subtle and the real person feels put off by the artificial person because it is “just not right.” The “uncanny valley” can be witnessed in recent human-like robotics and 3D where the characters suffer from “dead” faces (”Final Fantasy,” the film, or “The Polar Express”). Recent studies have indicated that people are the most disturbed when they cannot tell if a human-like thing is actually a real human acting strangely, or some artificial construct. Humans are very sensitive to variations in human movement and expression. In fact, we’re all hard-wired o recognize subtle differences in symmetry and scale in the human body. The “uncanny valley” will undoutably be overcome, however. Recent 3D characters are becoming amazingly good, such as the resurrected Orville Redenbacher in a commercial directed by David Fincher.

Psyop

Ran it an old 3D pal, Jeffrey Dates, and his wife Kim. Jeff started in 3D at ReelFx in Dallas, moved to Janimation, and is about to join Pysop in New York to create a new 3D animation department. Psyop was responsible for “Happiness Factory,” which played in the Electronic Theater. It’s an awesome plug for Coke.

The Electronic Theater

The Theater is getting better each year. Fortunately, or unfortunately, there is very little scientific visualization. It’s now mostly composed of short films and visual effects reels. A few pieces, such as “Ark,” “The Recent Future Helper: ROBOT Z,” and “En Tus Brazos,” were rather tedious (many will disagree with me). The best of the bunch was “Raymond,” which featured clones of a lazy man being driven around a room by remote control. Hard to describe, but hilarious. Of course, the crowd loved “No Time For Nuts” by Blue Sky, “A Gentleman’s Duel” by Blur, and “LIFTED” by Pixar.

Electronic Theater
Theater for the mind - and the belly laugh.

Wiley & Sons Author Dinner

Authors, editors, and marketing folk gathered at a secret waterfront location. (Wiley publishes all the Sybex titles, two of which I recently wrote.) The conversation drifted from L.A. film locations, to the Transformers, to Linux, to scientific visualization, to bad reality TV shows. Much fun.

Wiley
You see - Maya, Max, and Blender folk can sit at the same table!

Adobe Maxon Party

More milling about the Marriott. I almost attended the incorrect event when I joined a line composed wholly of young Asians. Luckily, I spotted the error in time and was still able to claim my Maxon drink ticket.

Maxon
Oooh - I think I’ll sit for this party…
My feet are killing me…

SIGGRAPH 2007: Day 2

August 7th, 2007

Sun Cafe

Animators cannot survive on courses and papers alone, so they must eat now and then. There is a food court at the Convention Center, but it’s way over-priced and has an impossible line at peak times. You can’t really haul food around since you’re carrying too much stuff anyway. Luckily, there are dozens of restaurants within a few blocks. The Gaslight District is covered with them all the way up 5th Avenue. For breakfast, I found the Sun Cafe. This is your classic, greasy-spoon diner that has been around for most of the previous century. It retained most of its original fixtures, which all look tired but functional. The place was clean, but the crust between the cracks and crevices had layers that would excite a geologist. The whole place would make a texture painter faint from sheer joy.

Sun Cafe
The world can use more architecture like this.

100,000,000 Served

The conference is just plain enormous. Around 25,000 people attend from all over the world. It’s hard to relate the scope of the crowds through photographs. Some of the courses are held in rooms as large as football stadiums, if not larger. If you sat in the back, only a person with 20-20 vision could see the person speaking, and he or she would be a little-bitty speck (hence, they have large “jumbotron” style monitors in the rooms).

Entry Tube
Siggraph entry tube. All hail the tube!

“Surf’s Up: The Making of an Animated Documentary”

This course covered all the groovy stuff from the penguin movie, from camerwork, to rigging, to water effects. They treated the entire movie as if it were really a surf documentary, complete with handheld cameras, multiple frame rates, and step-printing. Their pipeline was able to take normal animation and stretch or shrink it to hit 15 fps, 200 fps, etc. This course was in one of the “smaller” rooms and filled up quickly. The overflow room, with remote viewing, was also sold out.

Fjorg!

Where else can you see packs of Vikings walking about yelling in a strange tongue? Why, Fjorg, of course. Fjorg is a 32-hour competition between 3-person teams of non-professional animators. Within that time, they create a short film from scratch. Yes, scratch. Story, storyboard, animatic, modeling, rigging, animation, rendering, editing, and sound mix. I volunteered as a mentor and was allowed to wander amongst the teams in case they had technical questions. They were a sharp bunch and were cranking away rapidly.

Fjorg
(L to R) Lee Lanier, Arno Kroner (Walt Disney), Carey Richards (Westwood Online)

Sketches

There are numerous, short paper presentations that cover a wide range of technical computer graphics issues. The most impressive of the day was “Photo Clip Art” by Jean-Francois Lalonde and others. Here, holes in photos are automatically filled by appropriately hunting for similar photographs in a monster database. For example, you can erase out a car sitting on a road in a photo, and the algorthym searches through thousands of photos until it finds one that can provide pixels that logically fill in the hole in the road. Many times, the results were near perfect and the manipulation cannot be detected.

Animation Theater Continued

I caught additional chunks of the theater whenever I had a few minutes. Hard to keep track of all the films. Neverthless, I was impressed by “Dreammaker” (great story), “Happiness Factory” (great imagination), and “La Marche Des Sans Nom” (nice style). My favorite for the year, however, is “El Manana” for the Gorillaz by Jamie Hewlett and Pete Candeland and the brilliant folk at Passion Pictures. Absolutely gorgeous 2D animation in a 3D environment. I don’t know how anyone can make a music video any better. (Well, maybe a few directors working for Beck).

Autodesk Mega-User’s Group Meeting

Autodesk packed them into the Marriott for their annual uber-user’s group. Aside from tons of great demo reel material, they demonstrated new, cool stuff from Max 2008 and Maya 2008. Subtle but important changes to lighting and rigging left the audience cheering like only hard-core animators can. There was a cool presentation by Chrysler that demonstrated how they now use software to create virtual car fleets. The fleets are so realistic that they can be used in catalogues before the car is even built for real. Amazing. They also revealed the new Demon prototype. I’ll take two.

Demon
Yowza.

Autodesk also revealed that they had purchased Mudbox. Awesome. I hope is surplants ZBrush, which has the world’s most god-awful interface (but produces impressive work nonetheless). The most jaw-dropping bit was where ILM showed a Playblast of the helicopter Decepticon transforming. How cow. The ILM character modelers and riggers have just attained sainthood and will no doubt become the favored 3D animators of Good Lord Himself.

Autodesk Mega-Party

Autodesk rented an aircraft carrier for their shindig. Yes, that’s right - an entire friggin’ aircraft carrier. The Midway to be exact, complete with host of vintage fighters. It had to be a one of the largest machines built by mankind - there were that many people. 20-25% of the entire convention, perhaps? If I remember correctly, they had 20 bars with almost as much food plus a few DJs and flight simulators and fireworks and whatnot. At one point, the line to simply come aboard was around 4 or 5 city blocks long, with most of those attendees having marched en masse from the Convention Center. It was almost like a seasonal migration of the shy yet beautiful Geekus Laptopus. I found it strange that brave men fought and died on such craft, only to have their craft eventually turned into a floating rave for people worried that Optimus Prime would be justly represented in the latest blockbuster. Maybe the meek will inheret the Earth…

Midway
The few, the proud…

Electronic Theater Opening Night After Party

Autodesk stole the thunder from other parties that night, including this one at Augergine. It was a smallish club with maybe 4-dozen people locked in conversion or forelornly drinking a free beer. There was also the ACM Siggraph Chapters party at On Broadway, but I was too tuckered to get back there. In fact, a took a bicycle-cab to get back to where my car was parked. More tomorrow…

Dance?
Um…does anybody know how to dance? No?
Okay, let’s just mill about this WWII ship thoughtfully…

SIGGRAPH 2007: Day 1

August 5th, 2007

Checking In

This morning, I drove down to the gleaming white Convention Center on the ocean’s edge. I quickly stepped through self-service check-in. The SIGGRAPH folk know how to make the credential process smooth. With a thick shedule in hand, I tackled the following events and places…

Gaslight District and Convention Center
Gaslight District and Convention Center

“Anyone Can Cook - Inside Ratatouille’s Kitchen”

This course covered specialized techniques used to create kitchen and cooking effects in the Pixar film. Aside from complex, physically-based, fluid dynamic recreations of soup, they managed to automate vegetable chopping, puffs of steam, stove fire, and hoards of cooking rats. Apurva Shah was the organizing speaker. Back during the days of “Antz” and “Shrek” at PDI, Apurva served as a lighting supervisor for one of my lighting groups. Good guy.


Technically, photographs are not allowed at SIGGRAPH.
Hence, no flash. Hence, Mr. Shah is very, very blurry.

Animation Theater - “Madness”

This year, the Animation Theater is divided into 7 blocks that play continuously. Each block is based on a theme and “Madness” was first up. It included my own film, “13 Ways to Die at Home.” Of the bunch, there were several good-natured, super-slick student projects from the Ringling School of Art and Design. The most memorable, however, was “Kinski Revisited.” In the trailer, they used a virtual copy of deceased German actor Kinski as a type of virtual 3D make-up for live-action scenes. The virtual Kinski “actor” was extremely convincing.

Animation Theater shedule
Animation Theater schedule. A rainbow of color.

eTech

The Emerging Technologies room. Think mad scientist lab with rave lighting and Burning Man audio drifting here and there. Some of the presentations gave glimpse to amazing new technology - such as Holovizio’s impressive holographic no-glasses-needed flat screen TV. Some of the presentations seemed to defy logical applications, other than they were just neato. Microsoft was there, in a little corner, mobbed by people trying to see their Surface demo (tabletop touch operating system).

eTech
eTech. Feel the love, baby.

Delicious Yet Deadly


The most impressive part of eTech was the work of a young woman named Caitlin Berrigan. She created an accurate reproduction of a Hepititus C virus in chocolate. Accurately, no less, by using molecular 3D maps and a solid printer (more on solid printers later). Why, you may ask. To raise awareness to the fact that Hep C kills 20,000 people in the US each year… ‘Nuff said.

hep C
Accurate recreation of Hep C lipid layer with 72% Belgian cocoa.

“From Shrek to Shrek the Third”

This course made interesting comparisons between each of the three Shreks and how each film brought a leap in lighting, rendering, hair, cloth simulation, etc. I was most impressed by the cloth in II and III and the fact that they standardized global illumination for III. It was worth the effort since Shrek III is definitely the best lit of the series. Although, I have to say, all the eyes in II and III are flat and dead. I’m not sure where they went wrong after I. Neverthless, it was great to see all the old PDI co-workers who have moved up the ranks (David Doepp, Scott Peterson, Bill Seneshen, and others). Bit of trivia - me and Bill Seneshen, now head of character effects, started at PDI on the same day in 1996. Oh man, I gettin’ old…

Okay, more tomorrow…

Village
“Siggraph Village.” Buy a T-shirt. Grab some lunch.
Use that 10 lb. laptop you’ve been dragging around.

On the road

August 4th, 2007

Las Vegas Strip during the day.
Las Vegas Strip during the day.

Hit the highway this morning. Drove straight down Interstate 15. Past Zzyzx Road. Zzyzx would make a great software name. As in “Have they ported Zzyzx to Linux yet?” But, don’t bother to check the actual road - at the end, there’s only an derelict health resort. Kinda’ sad.

The exit to nowhere.
The exit to nowhere.

Now that I’m in San Diego, it’s nice to be reacquainted with moisture. Yes, actual humidity, which we rarely feel in Nevada.

I’ll check in at SIGGRAPH tomorrow…get the lay of the land. Here are a few of the events I plan to attend in the upcoming days:

Animation Theater / Electronic Theater
Autodesk User Group Meeting and Aircraft Carrier Party
Electronic Theater Opening Night After Party
SoftImage House of Blues Party

They’ll be others - some planned, some unforseen!

Slight detour…

August 3rd, 2007

Okay, I still have a day before I leave for San Diego. I live in Boulder City, just outside Las Vegas; hence, it’s about a 5-hour drive…

Meanwhile, I’ve set aside a little leisure time to paint. I recently started painting again after a long hiatus. I was very happy to see that I managed to improve in the interim, particularly with digital paint. I’m self-taught, so any improvement is always welcome. Here’s a new one I started last night -

2 hours invested.
2 hours invested.

When I use Painter, I tend to rough things in very sloppily, then refine part by part. The composition and exact subject are spontaneous (although I am attempting to paint a series of 12 “modern pin-ups”). This particular one was inspired by Emilie Autumn and the Victoriandustrial music scene. Victoriandustrial, as best I can describe, is a cross between Goth and Industrial Electronica. The painting needs another 10 or 15 hours before it’s finished…